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created: 2022-02-26 17:55:04
modified: 2022-05-23 23:42:56
Generating a 3D sphere mesh that has its vertices more-or-less uniformly placed on its surface can be useful when we do not want to waste memory to store the same geometry towards the poles of a sphere or when we want to divide the surface of the sphere to similarly sized pieces.
The considered methods for this are listed here in a worst-to-best order1:
This uniformity is measured by the
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